Genre:
4X hybrid (Sins of a Solar Empire)
Story-based
Economic (Offworld Trading)
Horror hybrid (The Inky Darkness)
Tower defense hybrid
Survival (Banished)
Open world (Warzone 2100)
Time travel (Archron)
Metagame:
Linear mission by mission campaign
Branching mission by mission campaign
Conquest mode (Total War, Battle For Middle Earth, Star Wars: Empires At War)
Persistent veteran units (Battle For Middle Earth)
City reclamation (Left Behind: Eternal Forces)
Solar system with spherical planet battlefields (Planetary Annihilation)
Battles:
Sandbox (Banished, Warzone 2100)
Victory and Defeat
Destroy all units and structures
Wonder victory (Age of Empires)
Diplomatic victory (Civilization)
Victory/Requisition Points (Company of Heroes, Dawn of War)
Pacing
Fast economy/Slow eonomy
Fast combat/Slow combat
Pausing
Clear Pausing
Auto Pausing (UFO: Aftermath)
Ability to plan/give orders while paused.
Factions:
Symmetric Factions
Asymmetric Factions
Sub-Factions (C&C Red Alert 2)
Minor Factions (Emperor: Battle for Dune)
Neutral Factions
Unique units per faction
Faction with mode switching (Universe At War, Act of War: Direct Action)
Faction to choose sub-faction in-game (Warrior Battles)
Units:
Individual units
Squads (Dawn of War 2)
Heroes (Warcraft 3)
Heroes that can be added to squads (Dawn of War)
Designed units/Unit designer (Warzone 2100)
Modular units (Battleships Forever)
Transforming units with more training (Battle Realms)
Deployable Units (C&C Red Alert 2)
Cloned units (C&C Red Alert 2)
Unit teleporter (C&C Red Alert 2, Dark Reign)
Infantry more useful than vehicles (Company of Heroes)
Vehicles more useful than infantry (Command and Conquer)
Unit transports
Unit carryalls (C&C Tiberian Sun)
Automated unit carryalls (Dune 2)
Relic units (Age of Empires)
Unit health
Unit (individual) naming
Unit bios (Left Behind: Eternal Forces)
Unit armor and shields
Unit morale
Unit suppression
Unit cover
Medical/Repair units
Engineer units
Constructor units
Resource collection units
Basic infantry
Anti-aircraft/Anti-vehicle (rocket) infantry
Sniper infantry
Flamethrower/Poison/Spread infantry
Mortar/Siege infantry
Commando infantry
Exoskeleton infantry
Animal units
Infantry can circumvent obstacles (Company of Heroes)
Light Vehicles/Cycles/Trikes/Buggies/Humvee
Tanks
Anti-Tanks/Tank Destroyers
Anti-air platform units
Artillery/Siege units
Mecha
Vehicles crushing infantry
Fighter aircraft
Bomber aircraft
Helicopters
Airship/Mothership
Submarines
Destroyers
Cruisers
Battleships
(Aircraft) Carrier units (C&C Red Alert 2)
Tunneling units (C&C Tiberian Sun)
Teleporting/Chronoshifting (C&C Red Alert 2)
Mercenary/Bounty hunter units that are paid
Suicide units
Unit Selection:
Click or drag a box
Center selection (Halo Wars)
No selection, units are automated
Recon:
Fully-automated scouting (C&C Generals: Rise of the Reds)
Fog of War
Shroud for already revealed FOW
Fog of War as an enemy (The Inky Darkness)
Non-circular reveal of FOW
Minimap
Different levels of minimaps (Supreme Commander)
Attack:
Attack move
Force Attack (Command and Conquer)
Formations
Suppression fire (Company of Heroes)
Predetermined angle/arc of attack/fire (Company of Heroes)
Flanking
Bombard area
Bombing runs (C&C Generals)
Superweapons (Command and Conquer)
Explosive Charges (Command and Conquer)
Grenades (Command and Conquer, Z)
Suicide explosions (C&C Red Alert 2)
Mines
Gattling/increasing rate of fire for focus (C&C RA2 Yuri's Revenge, Generals)
Chain/Prism (C&C Red Alert 2)
Infection/Poison (C&C RA2 Yuri's Revenge)
Freezing/Cryo (C&C Red Alert 3)
EMP (C&C Tiberian Sun)
Conversion to faction/Monk (Age of Empires)
Mind Control/Yuri (C&C Red Alert 2)
Infantry able to go pass obstacles (Company of Heroes)
Vehicles crushing infantry
Defense:
Walls (Dune 2)
Defense structures and towers
Defenses combinable with walls
Garrisons (C&C Red Alert 2)
Bunkers (C&C Generals)
Shielding (Starcraft)
Force shields
Unit cover (Dawn of War)
Unit hiding (The Inky Darkness)
Unit prone
Units with more armor based on viewpoint (Company of Heroes)
Temporary invulnerability/Iron Curtain (C&C Red Alert 2)
Singularity/Attract projectiles (C&C Red Alert 3)
Reflect back (Submarine Titans)
Stealth:
Cloaking (Command and Conquer)
Camouflage skins based on map (C&C Red Alert 2)
Disguises/Spies (C&C Red Alert 2)
Gap Generator (C&C Red Alert 2)
Fake Structures (C&C Red Alert 1)
Tunnels (C&C Generals)
Tunneling units (C&C Tiberian Sun)
Resource collection:
Resource harvesters (Dune 2)
Resource accumulators (Total Annihilation)
Mobile resource accumulators/Hackers (C&C Generals)
Fully-automated resource collection
Supply lines for access to extra, fancy resources (Civilization)
Global storage
Limited storage + Silos (Dune 2)
Resource converters
Trading
Marketplace (Age of Empires)
Blessing/refining resources (Warrior Kings)
Food
Farming (Age of Empires)
Hunting animals/fishing/caring livestock (Age of Empires)
Power plants
Area power plants/Pylons (Starcraft)
Power lines (Sun Age)
Powered units (&C RA2 Yuri's Revenge)
Spreading resource/Tiberium crystal (Command and Conquer)
Dangerous/radioactive resource (Command and Conquer)
Contained supply points (C&C Generals, Red Alert 3)
Happiness (Civilization)
Construction/Building:
Fully-automated and pre-set builds and construction
Building tied to time, not resources (Civilization)
Mobile Construction Vehicle (Command and Conquer)
Drone Construction Vehicle (C&C Re Alert 3)
Crawler (Command and Conquer 4)
Foundation/Concrete (Dune 2, D&C Tiberian Sun)
Foundation Remnant/GLA Foundations (C&C Generals)
Modular building (Halo Wars)
Modular cities (Civilization, Rise of Legends)
Cranes (Command and Conquer Tiberium Wars)
Expansion Outposts
Structures:
Capturable structures
Fake structures
Headquarters
Mobile Construction Yard (Command and Conquer)
Resource buildings
Power plants
Resource storage/silos
Cranes (Command and Conquer Tiberium Wars)
Expansion Outposts
Defenses
Barracks for infantry
Factory for vehicles
Airports for aircraft
Dropoff structures for units/reinforcement style (C&C 3 Mideast Crisis 2)
Tech/Research lab
Radar
Superweapon
Armory/Arsenal upgrades
Unit cloner (C&C Red Alert 2)
Unit teleporter (C&C Red Alert 2, Dark Reign)
Roads and road building (Settlers)
Neutral structures reconfigured for use (Left Behind: Eternal Forces)
Research:
Technology Tree
Technology Web (Civilization: Beyond Earth)
Ages (Age of Empires, Civilization)
Technological Levels
Maps:
Terraforming
Weather (C&C Tiberian Sun)
Day and night cycle
Territories (Z and Company of Heroes)
Chokepoints
Bridges
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