"All war is deception"

Thursday, October 13, 2016

First Impressions: Universe At War: Earth Assault



I heard Petroglyph, successor to Westwood Studios who created the Command and Conquer series, made this. And I love love love the backstory. "Normal", stereotypical UFO aliens? Check. Robot aliens? Check. Ancient aliens? Check. Not saying it was aliens, but it was aliens. And you can play as the humans, too, in the beginning missions.

Only recently have I been able to find a copy for my enjoyment.

I first played as the Humans in the prologue missions. Cue the "Washington DC is being destroyed by aliens" trope. Then to find out every city is being destroyed by aliens, not just the important ones. Awe-some!

Want to try it out and support Faction Calculus in the process? Check out Universe At War: Earth Assault - PC in Amazon.

1 comment:

  1. I have this game and love it to bits. Each of the alien factions plays incredibly differently, with the grey style aliens having giant walkers, such as those pictured. The robots have combined power and tunnel buildings, so wherever they build they have a quick way to and fro. The ancient astronaught aliens have two modes, light and dark. Light mode gives all units damage over time, while dark mode gives shields among other things.
    Each faction is distinct both from the other two and from... just about every faction I've seen in rts games. Sure the terrans had mobile buildings, but they were nowhere near the walkers. They didn't have up to eight customizable sockets you could fit...
    Armor, plasma cannons, mass drivers, mind control devices, frikin laser beams that burn the ground so hard it explodes after wards.
    Cherish this game man. Cause from what I've seen Sega is not keen to make a sequel or spiritual successor, and it has some of the best, most crazy over the top faction design I've seen!

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