I came across this game trying to improve this blog's SEO. It seems to be a Tower Defense RTS hybrid for Playstation VR. Neat.
"All war is deception"
Tuesday, January 24, 2017
Just Interesting: Korix
I came across this game trying to improve this blog's SEO. It seems to be a Tower Defense RTS hybrid for Playstation VR. Neat.
Labels:
console,
console rts,
just interesting,
korix,
real time strategy,
rts,
vr
Sunday, January 22, 2017
First Impressions: Achron, The Time Travel RTS
Achron is a 4D RTS that uses time travel mechanics. I've always wanted to play this RTS as I love the concept time travel. So I got the demo from Steam to play around with.
The tutorial is a bit confusing, as expected. I get what the game wants me to do, but I just got lost after the timeline manipulator was introduced and the enemy started to attack me in the past. Information overload led me to quitting the tutorial early.
It might take awhile for me to figure the intricacy of the game. I have created a similar game before, just with simpler controls and smaller scale.
Labels:
achron,
first impressions,
real time strategy,
rts,
time travel
Saturday, January 21, 2017
Upcoming: Halo War 2
I don't own any consoles, but I have always been interested in trying out Halo Wars. It is set for release in February.
Labels:
console,
console rts,
halo wars,
halo wars 2,
real time strategy,
rts,
upcoming
Friday, January 20, 2017
First Impressions: Tom Clancy's EndWar
Tom Clancy's EndWar is unique in that one can use voice commands to lead units into battle. There are three modern factions going for a world war caused by terrorist attacks on an anti-nuclear shield: America, Europe, and Russia.
The voice command interface actually works a lot better than I expected it to. That said, there are some things that I felt were missing and had to correct with the mouse. Things like having no voice command to get your units, especially infantry, into nearby cover or to garrison buildings. However, those are minor grievances. Everything else seems to work well so far.
Check it out here for Steam (Tom Clancy's EndWar) and support this blog!
Labels:
endwar,
first impressions,
mmorts,
real time strategy,
rts,
tom clancy's endwar
Saturday, January 7, 2017
What Never Was: End of Nations
End of Nations promised a truly massively multiplayer online RTS game. It was a game I was excited for, even though I knew my PC at the time couldn't run it.
The backstory and setting of the world had some undertones of Biblical Antichrist world government end time shenanigans. You played as one of the many groups trying to take it out.
Unfortunately, it was first turned into a MOBA game and then got totally canceled after some layoffs.
Labels:
end of nations,
mmorts,
real time strategy,
rts,
what never was
Monday, December 12, 2016
First Impressions: Prison Architect
Things are confusing at first on what to actually do. The to-do list and CEO letter helps a little but not much. I had to go to a video tutorial on YouTube to actually help me get started on how the workflow actually works.
The game speed changers on the top right are a lot of help stopping, slowing, and speeding things up. Once you get going, it is addictive.
There's a problem with the smaller resolutions. As you can see, there are buttons that overlap on the GUI on the bottom of the screenshot. I like to have the game windowed while I multitask on other things.
If you want to try this game out, and support this blog, get it on Steam for a lower price through this link (Prison Architect).
Labels:
first impressions,
prison architect,
real time strategy,
rts,
sim,
simulation
Tuesday, December 6, 2016
What Never Was: Operation SAND
"Operation SAND is a next-gen RTS focusing on tense, realistic and engaging battles between up to 8 players, split into 2 distinct factions with their own approach to warfare. Concentration is key when battling against human opponents, and with a next-gen approach to interaction and immersion, Operation SAND puts you in the hot seat of humanity’s final battle for resources, domination and survival." (from the Indiegogo campaign)
Labels:
canceled,
operation sand,
real time strategy,
rts,
what never was
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