"All war is deception"

Thursday, December 3, 2020

First Impressions: Rebel, Inc.

Rebel, Inc is a mobile real time strategy game loosely based on the endless wars in the Middle East. It is very reminiscent of Plague, Inc. Not sure if they are made by the same company. Anywho, it offers a far more degree of control than Plague, Inc.

You pick a leader, which has advantages, and a headquarters, and try to stabilize the region by upgrading the civilian and government. You fight off insurgents with military that try to destabilize it. 

The map is divided into sections or zones. Each zone is stabilized separately. A lot of upgrades are not instant. Some emanate from your headquarters outward to adjacent zones, eventually affecting other zones. So a road upgrade would first improve your roads at the headquarters, then the zones next to the headquarters, then the next ones, until all zones are upgraded. 

You have to manage corruption and inflation as well, which increases for each upgrade you buy. Corruption increases because of inefficiencies. Inflation increases when you rapidly buy upgrades rapidly that are related to each other. I like the balancing act this gives. 

Combat is simply drag and drop the military to a hostile area. Reinforcements are done by dropping military in adjacent areas. Upgrades unlock other weapons such as airstrikes and defenses such as garrisons. Insurgents must be cornered as they can flee to adjacent zones. 

All in all, good balance of management and light combat, great for mobile.

No comments:

Post a Comment