"All war is deception"

Friday, January 27, 2017

Game Design: Making RTS More Strategic Or Tactical

Tactical:
A pausable RTS game. Can be auto-paused when encountering an enemy unit. Orders can be given in pause.

Pre-set plans for dealing with different units. Like designing AI for each squad.
Plans would include:
Rough formations of the unit in the squad.
Orders in sequence: throw a grenade, hide in cover, etc.
This is all done either before the game or during. Like a planning session.

A focus on micro skills that can quickly turn the battle.


Strategic:
More political decisions and less total war.
More other macro decisions
Ability to set AI governors and automation to focus on micromanaging the mos fun parts (subjective to the player)

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